class Action extends AnyRef
The class Action
represents actions that a player may take in a text adventure game.
Action
objects are constructed on the basis of textual commands and are, in effect,
parsers for such commands. An action object is immutable after creation.
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- new Action(input: String)
- input
a textual in-game command such as "go east" or "rest"
Value Members
- final def !=(arg0: Any): Boolean
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- final def eq(arg0: AnyRef): Boolean
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- def equals(arg0: AnyRef): Boolean
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- def execute(actor: Player): Option[String]
Causes the given player to take the action represented by this object, assuming that the command was understood.
Causes the given player to take the action represented by this object, assuming that the command was understood. Returns a description of what happened as a result of the action (such as "You go west."). The description is returned in an
Option
wrapper; if the command was not recognized,None
is returned. - final def getClass(): Class[_ <: AnyRef]
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- final def synchronized[T0](arg0: => T0): T0
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- def toString: String
Returns a textual description of the action object, for debugging purposes.
Returns a textual description of the action object, for debugging purposes.
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- final def wait(arg0: Long, arg1: Int): Unit
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- final def wait(arg0: Long): Unit
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- def finalize(): Unit
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- Deprecated
(Since version ) see corresponding Javadoc for more information.