Packages

  • package root
    Definition Classes
    root
  • package o1

    O1Library is a toolkit designed for the course Programming 1 (a.k.a. O1) at Aalto University.

    O1Library is a toolkit designed for the course Programming 1 (a.k.a. O1) at Aalto University. It contains an assortment of tools; most prominently, it provides a framework for simple graphical programming and utilities for playing sound.

    This is the front page of O1Library’s documentation. However, this is probably not the best place to start learning about O1Library as a student. That’s because the relevant content of this library is introduced bit by bit in the chapters of O1’s custom ebook alongside the associated programming concepts and assignments.

    You may still find this documentation useful as a reference. You can also find some optional content here that you may wish to try.

    This front page lists the content available in the top-level package called simply o1. These tools are available with the simple command import o1._ in your Scala programs. Some of them you’ll use a lot; some of them you won’t necessarily need at all.

    The tools listed here are actually implemented in a number of subpackages (o1.gui, o1.sound, etc.); what you see here are just “shortcut aliases” to those actual implementations. The aliases are here to make that convenient import command work and to provide you with this list of links to some of the more commonly used tools in O1Library. The subpackages also contain additional content not listed here.

    O1Library has been developed by Aleksi Lukkarinen and Juha Sorva. Several of the key components in o1.gui and o1.world are built upon Aleksi’s Scala Media Computation Library. Some parts of O1Library draw inspiration from the “teachpacks” of the Racket programming language.

    We are grateful to Riku Autio, Joonatan Honkamaa, Juhani Numminen, Leo Varis, Veera Kahva, and anonymous students for bug reports and fixes. We thank Otto Seppälä for helpful discussions.

    Definition Classes
    root
  • package sound

    Please see one of the two subpackages:

    Please see one of the two subpackages:

    • o1.sound.midi for MIDI sound described in terms of notes, instruments, and other directives
    • o1.sound.sampled for working with recorded sound samples.
    Definition Classes
    o1
  • package midi

    This is one of O1’s sound packages (the other being o1.sound.sampled).

    This is one of O1’s sound packages (the other being o1.sound.sampled). This package provides a simple interface to a part of the more generic MIDI API. In particular, it lets students play MIDI music by writing notes a String and passing them to a function. That function, play, has an alias in the top-level package o1, so it’s accessible to students simply via import o1._.

    Here is a summary of the notation used in the musical Strings that you pass to play and some other functions in this package:

    • "cdefgah" plays seven notes at the default tempo of 120. (N.B. the seventh note is h, not b.)
    • "CDEFGAH" plays them louder.
    • "CDEFGAH/240" plays them at a double tempo of 240.
    • "CD E" has a pause between the second and third note.
    • "CD-E---" has a longer second note and a longer still third note.
    • "C.D.E" produces a staccato-like effect on the first two notes (playing them shorter followed by a pause).
    • ">CDE<<<CDE" plays three notes in a higher octave then shifts three octaves down before playing them again.
    • "C7D3E" plays the c in Octave #7, the d in Octave #3, and the e in the default Octave #5.
    • "CbDBE#7F" has a c-flat, a d-flat, an e-sharp in Octave #7, and a natural f. b and B are equivalent.
    • "C♭D♭E♯7F♮" is a fancy-pants way of writing the same thing.
    • "CDE[13]CDE" plays three notes using the default Instrument #1, then again using Instrument #13.
    • "(CEG)(DF#A)(EG#H)---" plays three chords, the last of which is longer.
    • "CDE&<<[28]efg&[110] F" simultaneously plays the three parts separated by &s.
    • "P:CDE" uses the MIDI percussion channel: each "note" represents a different percussion instrument.
    • "C|D||||E" means the same as ̀"cde": the |s don't do anything, but you can use them to mark bars or whatever.

    For a numbered list of the instruments, see the General MIDI Sound Set; the Instrument object contains the same list as Scala constants.

    Definition Classes
    sound
  • Accidental
  • Chord
  • Flat
  • Instrument
  • Music
  • MusicElem
  • Natural
  • Note
  • OctaveShift
  • Pause
  • Pitch
  • Sequencer
  • Sharp
  • Synthesizer
  • Voice

object Instrument extends Serializable

This object provides a selection of constants that correspond to the 128 main instruments of the standard MIDI list. They are grouped in nested objects (Piano, Strings, etc.). The object PercussionChannel contains constants that correspond to the special sounds available on the MIDI percussion channel.

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  19. object Bass

    Constants that correspond to instruments in the MIDI standard.

  20. object Brass

    Constants that correspond to instruments in the MIDI standard.

  21. object ChromaticPercussion

    Constants that correspond to instruments in the MIDI standard.

  22. object Ensemble

    Constants that correspond to instruments in the MIDI standard.

  23. object Ethnic

    Constants that correspond to instruments in the MIDI standard.

  24. object Guitar

    Constants that correspond to instruments in the MIDI standard.

  25. object Organ

    Constants that correspond to instruments in the MIDI standard.

  26. object Percussion

    Constants that correspond to instruments in the MIDI standard.

  27. object PercussionChannel

    Constants that evaluate to the notes (Strings) that correspond to different special sounds on the MIDI standard’s percussion channel.

    Constants that evaluate to the notes (Strings) that correspond to different special sounds on the MIDI standard’s percussion channel. For example, BassDrum is the note "C3" and HandClap the note "D#3". See the package overview for an explanation of the note syntax.

  28. object Piano

    Constants that correspond to instruments in the MIDI standard.

  29. object Pipe

    Constants that correspond to instruments in the MIDI standard.

  30. object Reed

    Constants that correspond to instruments in the MIDI standard.

  31. object SoundEffects

    Constants that correspond to instruments in the MIDI standard.

  32. object Strings

    Constants that correspond to instruments in the MIDI standard.

  33. object SynthEffects

    Constants that correspond to instruments in the MIDI standard.

  34. object SynthLead

    Constants that correspond to instruments in the MIDI standard.

  35. object SynthPad

    Constants that correspond to instruments in the MIDI standard.

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