trait Anchor extends AnyRef
An Anchor
is a point where a two-dimensional object, such as a Pic, attaches to other
such objects; you can also think of it as a “pin” that attaches a Pic
to a background.
For instance, a Pic
may have its Anchor
at its center; the Pic
may then be attached
to a larger image at that image’s TopLeft
(another anchor), so that the center of the
first Pic
is located at the top left-hand corner of the second Pic
.
The companion object of this class provides several standard Anchor
s and
a class Anchor.Absolute
for creating new ones.
Anchor
objects are immutable.
This trait has an alias in the top-level package o1, so it’s accessible to students simply
via import o1._
.
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Abstract Value Members
- abstract def internalXWithin(anchored: HasAnchor): Double
Returns the x coordinate of the anchoring point within the given
Pic
or other anchorable object, relative to the object’s left edge. - abstract def internalYWithin(anchored: HasAnchor): Double
Returns the y coordinate of the anchoring point within the given
Pic
or other anchorable object, relative to the object’s top edge.
Concrete Value Members
- def internalPosWithin(anchored: HasAnchor): Pos
Returns the Pos of the anchoring point within the given
Pic
or other anchorable object, relative to the object’s top left-hand corner. - def toAbsoluteWithin(anchored: HasAnchor): Absolute
Returns an absolute anchor the Pos of the anchoring point within the given
Pic
or other anchorable object, relative to the object’s top left-hand corner.