Area
The class Area
represents locations in a text adventure game world. A game world
consists of areas. In general, an “area” can be pretty much anything: a room, a building,
an acre of forest, or something completely different. What different areas have in
common is that players can be located in them and that areas can have exits leading to
other, neighboring areas. An area also has a name and a description.
NOTE: The AdventureDraft module is not even close to being well designed. See Chapter 9.3 in the course materials.
- Value parameters:
- description
a description of the area
- name
the name of the area
Value members
Concrete methods
Concrete fields
the area that is reached by exiting due east from this area; None
if there is no eastwardly exit
the area that is reached by exiting due east from this area; None
if there is no eastwardly exit
the area that is reached by exiting due north from this area; None
if there is no northwardly exit
the area that is reached by exiting due north from this area; None
if there is no northwardly exit
the area that is reached by exiting due south from this area; None
if there is no southwardly exit
the area that is reached by exiting due south from this area; None
if there is no southwardly exit