Match
The class Match
represents match results in a football match statistics program.
A match is played between teams from two clubs: a home club and an away club.
Goals scored by either team can be added to the match object.
The class is expected to be used so that a match object with no goals is initially created as a real-life match starts. Goals are added incrementally as the match progresses. (A match object has mutable state.)
- Value parameters:
- away
the club whose team plays away in the match
- home
the club whose team plays at home in the match
Value members
Concrete methods
Records a goal as having been scored in the match by the away team.
Records a goal as having been scored in the match by the away team.
Records a goal as having been scored in the match by the home team.
Records a goal as having been scored in the match by the home team.
Returns the number of goals that have been scored (so far) by the away team.
Returns the number of goals that have been scored (so far) by the away team.
Returns the goal difference of the match. The sign of the number indicates which team scored more goals.
Returns the goal difference of the match. The sign of the number indicates which team scored more goals.
- Returns:
the goal difference as a positive number if the home team won, a negative number if the away team won, or zero in case of a tied match
Returns the number of goals that have been scored (so far) by the home team.
Returns the number of goals that have been scored (so far) by the home team.
Returns a Boolean value indicating whether the away team won (or would win
if the match ended with the current score). Tied scores produce false
.
Returns a Boolean value indicating whether the away team won (or would win
if the match ended with the current score). Tied scores produce false
.
Determines whether this match is entirely goalless, that is, whether neither team has scored a single goal.
Determines whether this match is entirely goalless, that is, whether neither team has scored a single goal.
Determines whether this match has a higher total score than another given match.
Determines whether this match has a higher total score than another given match.
- Returns:
true
if more goals were scored in total in this match than in the given match,false
otherwise
Returns a Boolean value indicating whether the home team won (or would win
if the match ended with the current score). Tied scores produce false
.
Returns a Boolean value indicating whether the home team won (or would win
if the match ended with the current score). Tied scores produce false
.
Returns a Boolean value indicating whether the game ended in a draw (or would do so if the match ended with the current score).
Returns a Boolean value indicating whether the game ended in a draw (or would do so if the match ended with the current score).
Returns the name of the stadium where the match is played. That is, returns the name of the home team’s stadium.
Returns the name of the stadium where the match is played. That is, returns the name of the home team’s stadium.
Produces a textual description of the match’s current state, in a format
illustrated by the examples below. In these examples, Liverpool
is the name
of the home team, Everton
the name of the away team, and Anfield
the name
of the home team’s stadium.
Produces a textual description of the match’s current state, in a format
illustrated by the examples below. In these examples, Liverpool
is the name
of the home team, Everton
the name of the away team, and Anfield
the name
of the home team’s stadium.
Goalless draw (no goals for either side):
Liverpool vs. Everton at Anfield: tied at nil-nil
Other tied score (e.g., 2–2):
Liverpool vs. Everton at Anfield: tied at 2-all
Home score higher (e.g., 4–0):
Liverpool vs. Everton at Anfield: 4-0 to Liverpool
Away score higher (e.g., 2–4):
Liverpool vs. Everton at Anfield: 4-2 to Everton
Note that although the name of the home team is always listed first, but the leader’s score is shown first, even if the away team is leading.
- Definition Classes