GameState
Each instance of class GameState
represents a single state within the Peeveli variant of
Hangman: What does the (partially visible) target word look like to the guesser? How many
incorrect guesses can the guesser still make? Which guesses have already been made? Moreover,
our dishonest hangman needs an additional piece of information: Which words are still credible
solutions given the earlier guesses?
Chapter 10.2 of the ebook details the Peeveli game’s internal logic.
While a player plays a game of Peeveli, the game will move from one state to another. Even so,
each GameState
object is immutable. Each successive state is represented by a new GameState
object, which is generated by calling the current state’s guessLetter
method.
- Value parameters:
- missesAllowed
the number of incorrect guesses that the guesser can still make before losing the game. A negative number means that the game is over.
- possibleSolutions
all the words in the game’s vocabulary that match the
visibleWord
parameter and are therefore plausible correct solutions- previousGuesses
a string that contains all the previously guessed characters in order
- visibleWord
the version of the target word that is visible to the guesser. In a state that represents the beginning of the game, this will consist of unrevealed characters only (e.g.,
"_____"
); see Unrevealed. In later states, more and more characters will be visible (e.g.,"C___O"
).
Value members
Constructors
Creates a new GameState
that represents the initial state of a new game of Peeveli.
All the letters of the target word are unrevealed.
Creates a new GameState
that represents the initial state of a new game of Peeveli.
All the letters of the target word are unrevealed.
Note to students: This is an additional constructor for the class (see optional materials in Chapter 4.1). You don’t need to use it.
- Value parameters:
- length
the number of characters in the target word that the guesser will look for
- missesAllowed
the number of incorrect guesses the guesser is allowed to make
- vocabulary
a collection of known words; all words of exactly
length
characters in the vocabulary are potential target words
Concrete methods
Returns a new GameState
that follows this current one given that the guesser guesses a
particular letter. The rationale behind moving from one state to another is described in
Chapter 10.2 of the ebook.
Returns a new GameState
that follows this current one given that the guesser guesses a
particular letter. The rationale behind moving from one state to another is described in
Chapter 10.2 of the ebook.
The next GameState
will certainly have one more letter in previousGuesses than the
present one. In addition, it may have more visible letters in the target word, fewer misses
allowed, and/or fewer potential solutions remaining.
The player will always spend a missed solution attempt if the guess did not reveal any new letters. This happens even if the player had already guessed the same letter before.
- Value parameters:
- guess
a guessed letter; this can be in either case but is always interpreted as an upper-case character
- Returns:
the state of the game after the newest guess
Returns true
if the player has missed with more guesses than allowed and has therefore
lost the game; returns false
otherwise.
Returns true
if the player has missed with more guesses than allowed and has therefore
lost the game; returns false
otherwise.
Returns true
if the guesser has won the game, that is, if they haven’t missed too many
times and all the letters in the target word are visible. Returns false
otherwise.
Returns true
if the guesser has won the game, that is, if they haven’t missed too many
times and all the letters in the target word are visible. Returns false
otherwise.
Returns the number of all known words that are (still) possible solutions to this game of Peeveli, given the guesses that have already been made.
Returns the number of all known words that are (still) possible solutions to this game of Peeveli, given the guesses that have already been made.