The class Area represents locations in a text adventure game world. A game world consists of areas. In general, an “area” can be pretty much anything: a room, a building, an acre of forest, or something completely different. What different areas have in common is that players can be located in them and that areas can have exits leading to other, neighboring areas. An area also has a name and a description.
NOTE: The AdventureDraft module is not even close to being well designed. See Chapter 9.3 in the course materials.