o1.goodstuff
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The class Category
represents categories of experiences in the GoodStuff diary application. A single category contains zero or more experiences that are similar in some way and are purchased in units of the same kind. A category object could be used represent hotel experiences, for instance, or wines the diarist has tasted.
The class Category
represents categories of experiences in the GoodStuff diary application. A single category contains zero or more experiences that are similar in some way and are purchased in units of the same kind. A category object could be used represent hotel experiences, for instance, or wines the diarist has tasted.
A category object has a mutable state: A newly created category has no experiences yet; experiences must be added to it using the addExperience
method.
Parameters
- name
-
the name of the category, such as "Hotel" or "Wine"
- unit
-
the name of the pricing unit associated with the experiences in this category, such as "night" or "bottle"
Attributes
- Supertypes
The class Experience
represents entries in a user’s experience diary. Each entry represents an experience as evaluated by the diarist.
The class Experience
represents entries in a user’s experience diary. Each entry represents an experience as evaluated by the diarist.
An experience object is immutable once created; there are no methods to change any of its attributes.
Parameters
- description
-
the diarist’s description of the experience, such as "Nice but unremarkable"
- name
-
a name that identifies the experience, such as "Hotel Anna, Helsinki" or "Sangre de Toro 2007"
- price
-
the price (per unit) in euros
- rating
-
a rating given by the diarist to the experience (from 1 to 10 or on some other scale)
Attributes
- Supertypes