o1.viinaharava
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Each instance of the class GameBoard
represents a board for a game of Viinaharava. A game board is a Grid
whose elements are Glass
objects.
Each instance of the class GameBoard
represents a board for a game of Viinaharava. A game board is a Grid
whose elements are Glass
objects.
A GameBoard
is first initialized with water glasses (by initialElements). However, a number of the glasses are then immediately poured full of booze while the rest keep their default content of water.
Once created, a GameBoard
does not replace any of its Glass
objects with another. However, the state of each individual Glass
may change.
Parameters
- boozeCount
-
the number of booze glasses on the game board. When a
GameBoard
object is created, it randomly chooses this many different locations on the board and pours booze in them. - height
-
the number of rows of glasses in the game board
- width
-
the number of glasses in each row of the game board
Attributes
- Supertypes
The class Glass
represents glasses in a game of Viinaharava. A glass object is mutable: it is initially full of water but can be modified to contain booze instead and can be emptied.
The class Glass
represents glasses in a game of Viinaharava. A glass object is mutable: it is initially full of water but can be modified to contain booze instead and can be emptied.
Parameters
- board
-
the game board that the glass is located on
- location
-
the location of the glass on the game board
Attributes
- Supertypes