o1.peeveli
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Each instance of class GameState represents a single state within the Peeveli variant of Hangman. Such a state consists of the following information:
Each instance of class GameState represents a single state within the Peeveli variant of Hangman. Such a state consists of the following information:
- What does the (partially visible) target word look like to the guesser?
- How many incorrect guesses can the guesser still make?
- Which guesses have already been made?
- Our dishonest hangman also needs to know: Which words are still credible solutions, given the earlier guesses?
Chapter 10.2 of the ebook details the Peeveli game’s internal logic.
While a player plays a game of Peeveli, the game will move from one state to another. Even so, each GameState object is immutable. Each successive state is represented by a new GameState object, which is generated by calling the current state’s guessLetter method.
Parameters
- missesAllowed
-
the number of incorrect guesses that the guesser can still make before losing the game. A negative number means that the game is over.
- previousGuesses
-
a string that contains all the previously guessed characters in order
- viableSolutions
-
all the words in the game’s vocabulary that match the
visibleWordparameter and are therefore plausible correct solutions - visibleWord
-
the version of the target word that is visible to the guesser. In a state that represents the beginning of the game, this will consist of unrevealed characters only (e.g.,
"_____"); see Unrevealed. In later states, more and more characters will be visible (e.g.,"C___O").
Attributes
- Supertypes
Value members
Concrete fields
the character that Peeveli uses to signify unrevealed letters
the character that Peeveli uses to signify unrevealed letters
