Adventure

class Adventure

The class Adventure represents text adventure games. An adventure consists of a player and a number of areas that make up the game world. It provides methods for playing the game one turn at a time and for checking the state of the game.

N.B. This version of the class has a lot of “hard-coded” information that pertains to a very specific adventure game that involves a small trip through a twisted forest. All newly created instances of class Adventure are identical to each other. To create other kinds of adventure games, you will need to modify or replace the source code of this class.

class Object
trait Matchable
class Any

Value members

Concrete methods

Returns a message that is to be displayed to the player at the end of the game. The message will be different depending on whether or not the player has completed their quest.

Returns a message that is to be displayed to the player at the end of the game. The message will be different depending on whether or not the player has completed their quest.

Determines if the adventure is complete, that is, if the player has won.

Determines if the adventure is complete, that is, if the player has won.

Determines whether the player has won, lost, or quit, thereby ending the game.

Determines whether the player has won, lost, or quit, thereby ending the game.

def playTurn(command: String): String

Plays a turn by executing the given in-game command, such as “go west”. Returns a textual report of what happened, or an error message if the command was unknown. In the latter case, no turns elapse.

Plays a turn by executing the given in-game command, such as “go west”. Returns a textual report of what happened, or an error message if the command was unknown. In the latter case, no turns elapse.

Returns a message that is to be displayed to the player at the beginning of the game.

Returns a message that is to be displayed to the player at the beginning of the game.

Concrete fields

The character who is the protagonist of the adventure and whom the real-life player controls.

The character who is the protagonist of the adventure and whom the real-life player controls.

The maximum number of turns that this adventure game allows before time runs out.

The maximum number of turns that this adventure game allows before time runs out.

the name of the game

the name of the game

The number of turns that have passed since the start of the game.

The number of turns that have passed since the start of the game.