Floor
The class Floor
represents squares that robots can successfully occupy and move through. On creation, a floor square is always empty, but this changes if a robot arrives.
Attributes
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
Adds the given robot in the floor square, if possible. The arrival fails if the square already had an occupant. In that case, the occupant gets destroyed; the robot that crashed into it stays intact and does not get added in the square.
Adds the given robot in the floor square, if possible. The arrival fails if the square already had an occupant. In that case, the occupant gets destroyed; the robot that crashed into it stays intact and does not get added in the square.
(This method never affects the contents of any other square besides the single floor square on which the method is invoked.)
Parameters
- arrivee
-
the robot attempting to arrive in the square
Attributes
- Returns
-
true
ifarrivee
was successfully placed in the square,false
if a collision occurred
Removes any robot from the square (if there was one there to begin with).
Removes any robot from the square (if there was one there to begin with).
Attributes
Returns true
if the floor square has no robot in it, false
otherwise.
Returns true
if the floor square has no robot in it, false
otherwise.
Attributes
Concrete fields
false
since a floor is never considered entirely unpassable
false
since a floor is never considered entirely unpassable