RobotBrain

o1.robots.RobotBrain
trait RobotBrain(initialName: String, val body: RobotBody)

The trait RobotBrain represents the “brains” (or artificial “intelligence”) of virtual robots that inhabit two-dimensional grid worlds. A robot brain is equipped with an algorithm for determining what a robot should do during its turn in a robot simulation. In other words, a robot brain is capable of controlling the actions of a robot body.

Concrete classes that extend this trait need to provide implementations for the abstract moveBody method; each such concrete class can represent a new kind of robot behavior. Overriding the mayMove method may also be necessary.

Parameters

body

the body the robot brain will control

initialName

the name of the robot

Attributes

Graph
Supertypes
class Object
trait Matchable
class Any
Known subtypes
class TribalBot
class Lovebot
class Nosebot
class Slaybot
class Spinbot
class Staggerbot
Show all

Members list

Value members

Abstract methods

def moveBody(): Unit

Moves the robot: causes it to change its location, turn around, or whatever else the robot does during its turn. What this means in practice depends on the type (subtype) of the robot brain.

Moves the robot: causes it to change its location, turn around, or whatever else the robot does during its turn. What this means in practice depends on the type (subtype) of the robot brain.

moveBody is called by the brain’s controlTurn method every time the robot brain gets a turn, unless the robot is stuck (as defined by isStuck).

This method assumes that it is never called if the robot is broken or stuck.

Attributes

Concrete methods

Moves the robot one square forwards, if there is nothing there. If that square isn’t empty, the robot does not move, so this method never causes a collision.

Moves the robot one square forwards, if there is nothing there. If that square isn’t empty, the robot does not move, so this method never causes a collision.

(Note: This method only moves the robot in case the square in front of it is completely empty. This method does not call mayMove and is not affected by that other method’s implementation in any way.)

Attributes

Returns

true if the move was successful and the robot is now in the next square, false if it was blocked

def controlTurn(): Unit

Controls the robot body’s actions for a single turn. If the brain considers the robot to be stuck (see isStuck), this method does nothing. If not stuck, the brain calls its own moveBody method, which carries out the actual robot actions.

Controls the robot body’s actions for a single turn. If the brain considers the robot to be stuck (see isStuck), this method does nothing. If not stuck, the brain calls its own moveBody method, which carries out the actual robot actions.

Attributes

Returns the direction this robot is facing in.

Returns the direction this robot is facing in.

Attributes

Determines whether the robot brain considers the robot to be stuck. A brain considers the robot stuck if and only if all the squares surrounding the robot contain obstacles, as defined by the mayMove method. Only four squares are considered: the nearest square in each of the four main compass directions.

Determines whether the robot brain considers the robot to be stuck. A brain considers the robot stuck if and only if all the squares surrounding the robot contain obstacles, as defined by the mayMove method. Only four squares are considered: the nearest square in each of the four main compass directions.

Attributes

Returns the location of this robot in its robot world.

Returns the location of this robot in its robot world.

Attributes

Returns the coordinates that point at the square that is immediately in front of this robot.

Returns the coordinates that point at the square that is immediately in front of this robot.

Attributes

def mayMove(direction: CompassDir): Boolean

Checks the square that neighbors this robot in the given direction to see if it contains something that the robot brain considers an obstacle. This method is abstract; different kinds of robot brains will have different definitions of what counts as an obstacle.

Checks the square that neighbors this robot in the given direction to see if it contains something that the robot brain considers an obstacle. This method is abstract; different kinds of robot brains will have different definitions of what counts as an obstacle.

This default implementation (which may be overriden by subtypes) does not consider anything to be an obstacle. Robots that rely on this default implementation are willing to move in any direction and never consider themselves to be stuck (see isStuck).

Attributes

def name: String

Returns the robot’s name. If the name has been set to the empty string or contains only whitespace, returns "Incognito" instead.

Returns the robot’s name. If the name has been set to the empty string or contains only whitespace, returns "Incognito" instead.

Attributes

def name_=(newName: String): Unit

Changes the robot’s name to the given one.

Changes the robot’s name to the given one.

Note to students: In Scala, a method whose name ends in an underscore and an equals sign — like this one’s — can be called using a special syntax. For instance, this method can be called either with the statement bot.name_=("Suzy") or simply with an assignment statement: bot.name = "Suzy". You won’t find many uses for this in O1, but it’s nice to know nonetheless.

Attributes

Returns the brain of the robot immediately in front of this robot. The brain is returned in an Option wrapper; None is returned if there is no robot in that square or if the robot that is there has no brain.

Returns the brain of the robot immediately in front of this robot. The brain is returned in an Option wrapper; None is returned if there is no robot in that square or if the robot that is there has no brain.

Attributes

Returns the square that is immediately in front of this robot.

Returns the square that is immediately in front of this robot.

Attributes

override def toString: String

Returns a textual representation of the robot (which is the robot’s name).

Returns a textual representation of the robot (which is the robot’s name).

Attributes

Definition Classes
Any

Returns the world that this robot is located in.

Returns the world that this robot is located in.

Attributes

Concrete fields