Packages

  • package root
    Definition Classes
    root
  • package o1

    O1Library is a toolkit designed for the course Programming 1 (a.k.a. O1) at Aalto University.

    O1Library is a toolkit designed for the course Programming 1 (a.k.a. O1) at Aalto University. It contains an assortment of tools; most prominently, it provides a framework for simple graphical programming and utilities for playing sound.

    This is the front page of O1Library’s documentation. However, this is probably not the best place to start learning about O1Library as a student. That’s because the relevant content of this library is introduced bit by bit in the chapters of O1’s custom ebook alongside the associated programming concepts and assignments.

    You may still find this documentation useful as a reference. You can also find some optional content here that you may wish to try.

    This front page lists the content available in the top-level package called simply o1. These tools are available with the simple command import o1._ in your Scala programs. Some of them you’ll use a lot; some of them you won’t necessarily need at all.

    The tools listed here are actually implemented in a number of subpackages (o1.gui, o1.sound, etc.); what you see here are just “shortcut aliases” to those actual implementations. The aliases are here to make that convenient import command work and to provide you with this list of links to some of the more commonly used tools in O1Library. The subpackages also contain additional content not listed here.

    O1Library has been developed by Aleksi Lukkarinen and Juha Sorva. Several of the key components in o1.gui and o1.world are built upon Aleksi’s Scala Media Computation Library. Some parts of O1Library draw inspiration from the “teachpacks” of the Racket programming language.

    We are grateful to Riku Autio, Joonatan Honkamaa, Juhani Numminen, Leo Varis, Veera Kahva, and anonymous students for bug reports and fixes. We thank Otto Seppälä for helpful discussions.

    Definition Classes
    root
  • package gui

    This package contains tools for building simple GUIs.

    This package contains tools for building simple GUIs. The toolkit is particularly well suited to constructing GUIs that display information as 2D images and/or geometric shapes. It is not designed for demanding graphical needs that call for high efficiency. Some of the tools in this package are built on the Swing GUI library, and the two libraries can be used in combination.

    Some of the types in this package have aliases in the top-level package o1, so they are accessible to students simply via import o1._. Some of the package contents are not available in the top-level package or included in this documentation.

    Please note: One of this package’s key components (views) comes in multiple varieties, which which are defined in the subpackages o1.gui.mutable and o1.gui.immutable and not listed below. The View that is most commonly used in O1 (and aliased as o1.View in the top-level package) is o1.gui.mutable.ViewFrame.

    Definition Classes
    o1
  • package colors

    This package contains Color constants.

    This package contains Color constants. They cover all the colors listed in the W3C’s CSS Color Module specification (July 5th, 2017); there are some additional ones as well.

    All the colors are fully opaque, except Transparent, which is fully transparent.

    The contents of this package are aliased in the top-level package o1 so that they are accessible to students simply via import o1._.

    Definition Classes
    gui
  • package event

    This package exists in order to provide aliases to event classes in Swing and to add some methods to Swing’s InputEvent via o1.gui.event.ConvenientInputEvent.

    This package exists in order to provide aliases to event classes in Swing and to add some methods to Swing’s InputEvent via o1.gui.event.ConvenientInputEvent.

    The contents of this package are aliased in the top-level package o1, so that they are accessible to students simply via* import o1._.

    Definition Classes
    gui
  • package layout

    The package o1.gui.layout contains utilities that make it more convenient to lay out components in simple GridBagPanels from Scala's Swing library.

    The package o1.gui.layout contains utilities that make it more convenient to lay out components in simple GridBagPanels from Scala's Swing library. These utilities are used internally by some of the given GUIs in O1.

    NOTE TO STUDENTS: In this course, you don't need to understand how this package works or can be used.

    Definition Classes
    gui
  • Animation
  • Color
  • DefaultFrameSettings
  • Dialog
  • Escapable
  • Pic
  • SimpleFrame
  • TerminatesOnClose
  • View
  • immutable
  • mutable

object Animation

This companion object of class Animation provides a couple of convenience methods (show, generate) for starting animations and an enumeration (AtEnd) for use with the class.

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Type Members

  1. sealed abstract class AtEnd extends Product with Serializable

    The objects that inherit this “enumeration class” each specify a different policy for handling what happens once an Animation reaches the last frame.

    The objects that inherit this “enumeration class” each specify a different policy for handling what happens once an Animation reaches the last frame.

    See also

    LeaveLastFrameVisible, Loop, Close

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
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  5. def clone(): AnyRef
    Attributes
    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
  6. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  7. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  8. def generate(makeFrame: (Int) => Pic, numberOfFrames: Int = Int.MaxValue, frameRate: Double = 5, terminateOnClose: Boolean = false, atEnd: AtEnd = LeaveLastFrameVisible): Animation

    Uses a given function to generate an animation, then starts and returns that animation.

    Uses a given function to generate an animation, then starts and returns that animation.

    makeFrame

    a function that generates the frames of the animation: it takes a frame number (>= 0) and returns the corresponding Pic

    numberOfFrames

    the number of frames in the animation; the numbers 0 <= n < numberOfFrames get passed to makeFrame to generate the animation

    frameRate

    a target speed (in Pics per second), which the Animation will roughly observe if possible

    terminateOnClose

    whether the entire application should exit when the animation window is closed

    atEnd

    what should happen once the animation reaches the final Pic

    returns

    the running animation

  9. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  10. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  11. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  12. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  13. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  14. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  15. def show(frames: Iterable[Pic], frameRate: Double = 5, terminateOnClose: Boolean = false, atEnd: AtEnd = LeaveLastFrameVisible): Animation

    Creates and immediately starts an Animation as specified by the parameters.

    Creates and immediately starts an Animation as specified by the parameters.

    frames

    the Pics that the animation consists of, in order; they should be identical in size

    frameRate

    a target speed (in Pics per second), which the Animation will roughly observe if possible

    terminateOnClose

    whether the entire application should exit when the animation window is closed

    atEnd

    what should happen once the animation reaches the final Pic

    returns

    the running animation

  16. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  17. def toString: String
    Definition Classes
    AnyRef → Any
  18. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  19. final def wait(arg0: Long): Unit
    Definition Classes
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    @throws(classOf[java.lang.InterruptedException]) @native()
  20. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  21. object Close extends AtEnd with Product with Serializable

    Used as an Animation parameter to signal that the animation window should automatically close after the last frame.

  22. object LeaveLastFrameVisible extends AtEnd with Product with Serializable

    Used as an Animation parameter to signal that the animation should stay stopped but visible at the last frame once it’s done.

  23. object Loop extends AtEnd with Product with Serializable

    Used as an Animation parameter to signal that the animation should repeat ad infinitum.

Deprecated Value Members

  1. def finalize(): Unit
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    @throws(classOf[java.lang.Throwable]) @Deprecated @deprecated
    Deprecated

    (Since version ) see corresponding Javadoc for more information.

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