object Animation
This companion object of class Animation provides a couple of convenience methods (show, generate) for starting animations and an enumeration (AtEnd) for use with the class.
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- sealed abstract class AtEnd extends Product with Serializable
The objects that inherit this “enumeration class” each specify a different policy for handling what happens once an Animation reaches the last frame.
The objects that inherit this “enumeration class” each specify a different policy for handling what happens once an Animation reaches the last frame.
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Value Members
- def generate(makeFrame: (Int) => Pic, numberOfFrames: Int = Int.MaxValue, frameRate: Double = 5, terminateOnClose: Boolean = false, atEnd: AtEnd = LeaveLastFrameVisible): Animation
Uses a given function to generate an animation, then starts and returns that animation.
Uses a given function to generate an animation, then starts and returns that animation.
- makeFrame
a function that generates the frames of the animation: it takes a frame number (>= 0) and returns the corresponding Pic
- numberOfFrames
the number of frames in the animation; the numbers
0 <= n < numberOfFrames
get passed tomakeFrame
to generate the animation- frameRate
a target speed (in Pics per second), which the
Animation
will roughly observe if possible- terminateOnClose
whether the entire application should exit when the animation window is closed
- atEnd
what should happen once the animation reaches the final Pic
- returns
the running animation
- def show(frames: Iterable[Pic], frameRate: Double = 5, terminateOnClose: Boolean = false, atEnd: AtEnd = LeaveLastFrameVisible): Animation
Creates and immediately starts an Animation as specified by the parameters.
Creates and immediately starts an Animation as specified by the parameters.
- frames
the Pics that the animation consists of, in order; they should be identical in size
- frameRate
a target speed (in Pics per second), which the
Animation
will roughly observe if possible- terminateOnClose
whether the entire application should exit when the animation window is closed
- atEnd
what should happen once the animation reaches the final Pic
- returns
the running animation
- object Close extends AtEnd with Product with Serializable
Used as an Animation parameter to signal that the animation window should automatically close after the last frame.
- object LeaveLastFrameVisible extends AtEnd with Product with Serializable
Used as an Animation parameter to signal that the animation should stay stopped but visible at the last frame once it’s done.
- object Loop extends AtEnd with Product with Serializable
Used as an Animation parameter to signal that the animation should repeat ad infinitum.