class Floor extends Square
The class Floor
represents squares that robots can successfully occupy and move through.
On creation, a floor square is always empty, but this changes if a robot arrives.
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Instance Constructors
- new Floor()
Value Members
- def addRobot(arrivee: RobotBody): Boolean
Adds the given robot in the floor square, if possible.
Adds the given robot in the floor square, if possible. The arrival fails if the square already had an occupant. In that case, the occupant gets destroyed; the robot that crashed into it stays intact and does not get added in the square.
(This method never affects the contents of any other square besides the single floor square on which the method is invoked.)
- arrivee
the robot attempting to arrive in the square
- returns
true
ifarrivee
was successfully placed in the square,false
if a collision occurred
- def clear(): Unit
Removes any robot from the square (if there was one there to begin with).
- def isEmpty: Boolean
Returns
true
if the floor square has no robot in it,false
otherwise. - val isUnpassable: Boolean
false
since a floor is never considered entirely unpassable - def nonEmpty: Boolean
Returns
true
if the square contains any robot or wall,false
otherwise.Returns
true
if the square contains any robot or wall,false
otherwise.- Definition Classes
- Square
- def robot: Option[RobotBody]
Returns the robot occupying the square, wrapped in an
Option
, orNone
, if there is no robot in the square.