Area
The class Area
represents locations in a text adventure game world. A game world consists of areas. In general, an “area” can be pretty much anything: a room, a building, an acre of forest, or something completely different. What different areas have in common is that players can be located in them and that they can have exits leading to other, neighboring areas. An area also has a name and a description.
Parameters
- description
-
a basic description of the area (typically not including information about items)
- name
-
the name of the area
Attributes
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
Places an item in the area so that it can be, for instance, picked up.
Places an item in the area so that it can be, for instance, picked up.
Attributes
Determines if the area contains an item of the given name.
Determines if the area contains an item of the given name.
Attributes
Returns a multi-line description of the area as a player sees it. This includes a basic description of the area as well as information about exits and items. If there are no items present, the return value has the form "DESCRIPTION\n\nExits available: DIRECTIONS SEPARATED BY SPACES". If there are one or more items present, the return value has the form "DESCRIPTION\nYou see here: ITEMS SEPARATED BY SPACES\n\nExits available: DIRECTIONS SEPARATED BY SPACES". The items and directions are listed in an arbitrary order.
Returns a multi-line description of the area as a player sees it. This includes a basic description of the area as well as information about exits and items. If there are no items present, the return value has the form "DESCRIPTION\n\nExits available: DIRECTIONS SEPARATED BY SPACES". If there are one or more items present, the return value has the form "DESCRIPTION\nYou see here: ITEMS SEPARATED BY SPACES\n\nExits available: DIRECTIONS SEPARATED BY SPACES". The items and directions are listed in an arbitrary order.
Attributes
Returns the area that can be reached from this area by moving in the given direction. The result is returned in an Option
; None
is returned if there is no exit in the given direction.
Returns the area that can be reached from this area by moving in the given direction. The result is returned in an Option
; None
is returned if there is no exit in the given direction.
Attributes
Removes the item of the given name from the area, assuming an item with that name was there to begin with. Returns the removed item wrapped in an Option
or None
in the case there was no such item present.
Removes the item of the given name from the area, assuming an item with that name was there to begin with. Returns the removed item wrapped in an Option
or None
in the case there was no such item present.
Attributes
Adds an exit from this area to the given area. The neighboring area is reached by moving in the specified direction from this area.
Adds an exit from this area to the given area. The neighboring area is reached by moving in the specified direction from this area.
Attributes
Adds exits from this area to the given areas. Calling this method is equivalent to calling the setNeighbor
method on each of the given direction–area pairs.
Adds exits from this area to the given areas. Calling this method is equivalent to calling the setNeighbor
method on each of the given direction–area pairs.
Parameters
- exits
-
contains pairs consisting of a direction and the neighboring area in that direction
Attributes
- See also