The singleton object AdventureGUI represents a GUI-based version of the Adventure game application. The object serves as a possible entry point for the game app, and can be run to start up a user interface that operates in a separate window. The GUI reads its input from a text field and displays information about the game world in uneditable text areas.
NOTE TO STUDENTS: In this course, you don’t need to understand how this object works on the inside. It’s enough to know that you can use this file to start the program.
A GUI application's version of the main method. Called by the default main method implementation provided by this class. Implement to return the top-level frame of this application.
A GUI application's version of the main method. Called by the default main method implementation provided by this class. Implement to return the top-level frame of this application.