Each instance of this trait represents a recorded sound sample.
You create Sound
s with the methods on the companion object: Sound("my_sound_file.wav")
. The supported formats are WAV, AIFF, AU, AIFC, and SND.
This trait has an alias in the top-level package o1, so it’s accessible to students simply via import o1.*
.
This type is essentially a wrapper around the key functionality in javax.sound.sampled
, especially its Clip class.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Abstract methods
whether the Sound
object represents a successfully loaded sound sample. This will be true
if the methods on the companion object successfully loaded the sound from a file or a URL, and false
if there was a problem
whether the Sound
object represents a successfully loaded sound sample. This will be true
if the methods on the companion object successfully loaded the sound from a file or a URL, and false
if there was a problem
Attributes
Plays the sound sample, possibly multiple times in sequence.
Plays the sound sample, possibly multiple times in sequence.
Parameters
- repeats
-
how many additional times the sound should play after being played once; if you pass in
KeepRepeating
, the sound will repeat indefinitely unless stop is called - volume
-
you may pass in a number to override the sounds’s default volume adjustment
Attributes
Returns an other Sound
otherwise identical to this one but with the given volume adjustment.
Returns an other Sound
otherwise identical to this one but with the given volume adjustment.
Attributes
Concrete methods
A String
representation of the sound; equals description.
Abstract fields
A description of the sound’s origin. Examples:
A description of the sound’s origin. Examples:
"../../../../../O1Library/doc"
"http://www.aalto.fi/does_not_exist.wav (failed to create)"
Attributes
an adjustment to the loaded sound sample’s volume: a positive number makes it louder a negative one quieter. A value equal to Mute
means the sound is completely silent.
an adjustment to the loaded sound sample’s volume: a positive number makes it louder a negative one quieter. A value equal to Mute
means the sound is completely silent.