Animation

object Animation

This companion object of class Animation provides a couple of convenience methods (show, generate) for starting animations and an enumeration (AtEnd) for use with the class.

Companion:
class
class Object
trait Matchable
class Any

Type members

Classlikes

enum AtEnd extends Product with Serializable

The values of this enumeration each specify a different policy for what happens once an Animation reaches the last frame.

The values of this enumeration each specify a different policy for what happens once an Animation reaches the last frame.

Value members

Concrete methods

def generate(makeFrame: Int => Pic, numberOfFrames: Int, frameRate: Double, terminateOnClose: Boolean, atEnd: AtEnd): Animation

Uses a given function to generate an animation, then starts and returns that animation.

Uses a given function to generate an animation, then starts and returns that animation.

Value parameters:
atEnd

what should happen once the animation reaches the final Pic

frameRate

a target speed (in Pics per second), which the Animation will roughly observe if possible

makeFrame

a function that generates the frames of the animation: it takes a frame number (>= 0) and returns the corresponding Pic

numberOfFrames

the number of frames in the animation; the numbers 0 <= n < numberOfFrames get passed to makeFrame to generate the animation

terminateOnClose

whether the entire application should exit when the animation window is closed

Returns:

the running animation

def show(frames: Iterable[Pic], frameRate: Double, terminateOnClose: Boolean, atEnd: AtEnd): Animation

Creates and immediately starts an Animation as specified by the parameters.

Creates and immediately starts an Animation as specified by the parameters.

Value parameters:
atEnd

what should happen once the animation reaches the final Pic

frameRate

a target speed (in Pics per second), which the Animation will roughly observe if possible

frames

the Pics that the animation consists of, in order; they should be identical in size

terminateOnClose

whether the entire application should exit when the animation window is closed

Returns:

the running animation