Sound

trait Sound

Each instance of this trait represents a recorded sound sample.

You create Sounds with the methods on the companion object: Sound("my_sound_file.wav"). The supported formats are WAV, AIFF, AU, AIFC, and SND.

This trait has an alias in the top-level package o1, so it’s accessible to students simply via import o1.*.

This type is essentially a wrapper around the key functionality in javax.sound.sampled, especially its Clip class.

Companion:
object
class Object
trait Matchable
class Any

Value members

Abstract methods

whether the Sound object represents a successfully loaded sound sample. This will be true if the methods on the companion object successfully loaded the sound from a file or a URL, and false if there was a problem

whether the Sound object represents a successfully loaded sound sample. This will be true if the methods on the companion object successfully loaded the sound from a file or a URL, and false if there was a problem

def play(repeats: Int, volume: Float): Unit

Plays the sound sample, possibly multiple times in sequence.

Plays the sound sample, possibly multiple times in sequence.

Value parameters:
repeats

how many additional times the sound should play after being played once; if you pass in KeepRepeating, the sound will repeat indefinitely unless stop is called

volume

you may pass in a number to override the sounds’s default volume adjustment

def stop(): Unit

Stops the playing of the sound sample, previously started with play.

Stops the playing of the sound sample, previously started with play.

def withVolume(differentVolume: Float): Sound

Returns an other Sound otherwise identical to this one but with the given volume adjustment.

Returns an other Sound otherwise identical to this one but with the given volume adjustment.

Concrete methods

override def toString: String

A String representation of the sound; equals description.

A String representation of the sound; equals description.

Definition Classes

Abstract fields

A description of the sound’s origin. Examples:

A description of the sound’s origin. Examples:

  • "file:/D:/O1Course/Pong/sounds/slap.wav"
  • "http://www.aalto.fi/does_not_exist.wav (failed to create)"

an adjustment to the loaded sound sample’s volume: a positive number makes it louder a negative one quieter. A value equal to Mute means the sound is completely silent.

an adjustment to the loaded sound sample’s volume: a positive number makes it louder a negative one quieter. A value equal to Mute means the sound is completely silent.