Floor

class Floor extends Square

The class Floor represents squares that robots can successfully occupy and move through. On creation, a floor square is always empty, but this changes if a robot arrives.

trait Square
class Object
trait Matchable
class Any

Value members

Concrete methods

def addRobot(arrivee: RobotBody): Boolean

Adds the given robot in the floor square, if possible. The arrival fails if the square already had an occupant. In that case, the occupant gets destroyed; the robot that crashed into it stays intact and does not get added in the square.

Adds the given robot in the floor square, if possible. The arrival fails if the square already had an occupant. In that case, the occupant gets destroyed; the robot that crashed into it stays intact and does not get added in the square.

(This method never affects the contents of any other square besides the single floor square on which the method is invoked.)

Value parameters:
arrivee

the robot attempting to arrive in the square

Returns:

true if arrivee was successfully placed in the square, false if a collision occurred

def clear(): Unit

Removes any robot from the square (if there was one there to begin with).

Removes any robot from the square (if there was one there to begin with).

Returns true if the floor square has no robot in it, false otherwise.

Returns true if the floor square has no robot in it, false otherwise.

Returns the robot occupying the square, wrapped in an Option, or None, if there is no robot in the square.

Returns the robot occupying the square, wrapped in an Option, or None, if there is no robot in the square.

Inherited methods

Returns true if the square contains any robot or wall, false otherwise.

Returns true if the square contains any robot or wall, false otherwise.

Inherited from:
Square

Concrete fields

false since a floor is never considered entirely unpassable

false since a floor is never considered entirely unpassable