RobotBody
The class RobotBody
represents virtual robots (or “bots”) which inhabit two-dimensional
grid worlds. More specifically, each instance of the class represents a “robot body”
(or “chassis” or “hardware”) and basic functionality of such a robot. Each “robot body”
is associated with a “robot brain” that controls the body and determines what functionality
is activated and when.
A robot is equipped with various capabilities:
-
It can sense its own surroundings (location, facing, the world that it is in).
-
It can spin around in any one of the four main compass directions.
-
It can move into the next square in a given direction.
-
It can sense whether it is broken or not, and whether it is “stuck” in a square between four walls.
When a robot’s takeTurn
method is called, it uses its “brain” to figure out what to do
(move, turn about, etc.). Robots with different kinds of brains behave differently.
- Value parameters:
- initialFacing
the direction the robot initially faces in
- initialLocation
the initial location of the robot in its world
- world
the world inhabited by the robot
- See also:
Value members
Concrete methods
Causes the robot to malfunction (typically as the result of a collision). A broken robot does not do anything during its turns.
Causes the robot to malfunction (typically as the result of a collision). A broken robot does not do anything during its turns.
- See also:
Returns the direction the robot is currently facing in.
Returns the direction the robot is currently facing in.
Repairs a broken robot. The robot can now start taking its turns normally.
Repairs a broken robot. The robot can now start taking its turns normally.
- See also:
Determines whether the robot is currently intact or not. A robot is intact
unless it has been broken with the destroy
method and not fixed since.
Determines whether the robot is currently intact or not. A robot is intact
unless it has been broken with the destroy
method and not fixed since.
Returns the coordinates that indicate the robot’s current location in the robot world.
Returns the coordinates that indicate the robot’s current location in the robot world.
Relocates the robot within its current world to the square next to the robot’s current location, in the given direction. The direction does not necessarily have to be the same one that the robot is originally facing in.
Relocates the robot within its current world to the square next to the robot’s current location, in the given direction. The direction does not necessarily have to be the same one that the robot is originally facing in.
This method turns the robot to face in the direction it moves in.
Two robots can never be in the same square; neither can a robot and a wall. If the robot’s would-be location is not empty, a collision occurs instead and the robot does not change locations (but still turns to face whatever it collided with).
If the moving robot collides with a wall, the robot itself breaks. If a moving robot collides with another robot, the other robot breaks and the moving robot stays intact.
- Returns:
true
if the robot successfully changed locations,false
if it did not (even if it changed facing)
Returns a square that neighbors the robot’s current location in the given direction.
Returns a square that neighbors the robot’s current location in the given direction.
Turns the robot to face in the specified direction.
Turns the robot to face in the specified direction.