Square
The trait Square
represents squares in a robot world, as an abstract concept.
A square object is potentially mutable: its state can change as robots enter and exit it.
Two concrete kinds of squares have been implemented: Floor
s and Wall
s.
- See also:
Value members
Abstract methods
Adds the given robot to the square, if possible. If there is something already in the square, a collision happens instead.
Adds the given robot to the square, if possible. If there is something already in the square, a collision happens instead.
- Value parameters:
- arrivee
the robot arriving in the square
- Returns:
true
ifarrivee
was successfully placed in the square,false
if a collision occurred
Removes any robot from the square (if there was one there to begin with).
Removes any robot from the square (if there was one there to begin with).
Returns true
if the square is completely empty (of robots and walls), false
otherwise.
Returns true
if the square is completely empty (of robots and walls), false
otherwise.