Dialog

o1.gui.Dialog$
object Dialog

This object provides convenience methods for displaying messages and reading user input via simple Swing dialogs.

Attributes

Graph
Supertypes
class Object
trait Matchable
class Any
Self type
Dialog.type

Members list

Type members

Classlikes

case object Centered extends Position

A positioning policy that centers the dialog onscreen. An alternative to RelativeTo.

A positioning policy that centers the dialog onscreen. An alternative to RelativeTo.

Attributes

Supertypes
trait Singleton
trait Product
trait Mirror
trait Serializable
trait Product
trait Equals
trait Position
class Object
trait Matchable
class Any
Show all
Self type
Centered.type
sealed trait Position

The positioning policy of an input dialog. Used with the methods on Dialog.

The positioning policy of an input dialog. Used with the methods on Dialog.

Attributes

See also
Supertypes
class Object
trait Matchable
class Any
Known subtypes
object Centered.type
class RelativeTo
final case class RelativeTo(locator: Component) extends Position

A positioning policy that places the dialog near another Swing component. An alternative to Centered.

A positioning policy that places the dialog near another Swing component. An alternative to Centered.

Parameters

locator

the Swing component in front of which the dialog should appear

Attributes

Companion
object
Supertypes
trait Serializable
trait Product
trait Equals
trait Position
class Object
trait Matchable
class Any
Show all
case object RelativeTo

A companion object with factory methods.

A companion object with factory methods.

Attributes

Companion
class
Supertypes
trait Singleton
trait Product
trait Mirror
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any
Show all
Self type
RelativeTo.type

Value members

Concrete methods

Displays a textual message in a Swing dialog.

Displays a textual message in a Swing dialog.

Parameters

message

a message to the end user

position

the location of the dialog onscreen

Attributes

Asks the user to input a decimal number by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives text interpretable as a Double or the user cancels.

Asks the user to input a decimal number by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives text interpretable as a Double or the user cancels.

Parameters

position

the location of the dialog(s) onscreen

prompt

a message that prompts the user for input

Attributes

Returns

the user input, converted from the textual input with toDouble; None if the user cancelled

Asks the user to input an integer by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives text interpretable as a Double or the user cancels.

Asks the user to input an integer by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives text interpretable as a Double or the user cancels.

Parameters

errorMessage

a prefix added to prompt on each request except the first

position

the location of the dialog(s) onscreen

prompt

a message that prompts the user for input

Attributes

Returns

the user input, converted from the textual input with toInt; None if the user cancelled

Asks the user to input a line of text via a Swing dialog; accepts any string as input.

Asks the user to input a line of text via a Swing dialog; accepts any string as input.

Parameters

position

the location of the dialog onscreen

prompt

a message that prompts the user for input

Attributes

Returns

the string entered by the user; None if they cancelled

Asks the user to choose among the given options via a Swing dialog.

Asks the user to choose among the given options via a Swing dialog.

Parameters

options

any objects that the user will choose one of; their toStrings will show in the input dialog

position

the location of the dialog onscreen

prompt

a message that prompts the user for input

Attributes

Returns

one of the options as chosen by the user; None if the user cancelled

Asks the user to input a decimal number by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(inputString.toDouble) returns false or fails with an exception.

Asks the user to input a decimal number by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(inputString.toDouble) returns false or fails with an exception.

Parameters

errorMessage

a prefix added to prompt on each request except the first

isOK

a function applied to any actual Double input to check if it’s valid

position

the location of the dialog(s) onscreen

prompt

a message that prompts the user for input

Attributes

Returns

the user input, converted from the textual input with toDouble; None if the user cancelled

Asks the user to input a line of text via a Swing dialog and interprets the input with the given functions. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(convert(input)) returns false or fails with an exception.

Asks the user to input a line of text via a Swing dialog and interprets the input with the given functions. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(convert(input)) returns false or fails with an exception.

Type parameters

Input

the type of the user input (converted from a string to this type)

Parameters

convert

a function applied to the input string to produce the actual return value

errorMessage

a prefix added to prompt on each request except the first

isOK

a function applied to the input string to check if it’s valid

position

the location of the dialog(s) onscreen

prompt

a message that prompts the user for input

Attributes

Returns

a valid user input (converted from a string); None if the user cancelled

Asks the user to input an integer by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(inputString.toInt) returns false or fails with an exception.

Asks the user to input an integer by typing it in a Swing dialog. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(inputString.toInt) returns false or fails with an exception.

Parameters

errorMessage

a prefix added to prompt on each request except the first

isOK

a function applied to any actual integer input to check if it’s valid

position

the location of the dialog(s) onscreen

prompt

a message that prompts the user for input

Attributes

Returns

the user input, converted from the textual input with toInt; None if the user cancelled

Asks the user to input a non-empty line of text via a Swing dialog. Keeps prompting the user with new dialogs until it receives a non-empty string as input or the user cancels.

Asks the user to input a non-empty line of text via a Swing dialog. Keeps prompting the user with new dialogs until it receives a non-empty string as input or the user cancels.

Parameters

errorMessage

a prefix added to prompt on each request except the first

position

the location of the dialog(s) onscreen

prompt

a message that prompts the user for input

Attributes

Returns

the user input, a non-empty string; None if the user cancelled

Asks the user to input a line of text via a Swing dialog. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(input.trim) returns false or fails with an exception.

Asks the user to input a line of text via a Swing dialog. Keeps prompting the user with new dialogs until it receives a valid input or the user cancels. An input is invalid if isOK(input.trim) returns false or fails with an exception.

Parameters

errorMessage

a prefix added to prompt on each request except the first

isOK

a function applied to the input string to check if it’s valid

position

the location of the dialog(s) onscreen

prompt

a message that prompts the user for input

Attributes

Returns

a valid user input, trimmed for whitespce; None if the user cancelled